Nella giornata di oggi Argry Mob Games ha pubblicato un nuovo aggiornamento per Brawlout su Nintendo Switch.
Gli sviluppatori hanno infatti aggiornato il brawler alla versione 1.1.0 sulla console ibrida, permettendo in questa maniera di migliorare il comportamento dell’intelligenza artificiale, apportare vari bilanciamenti ad alcuni personaggi e alle rispettive abilità e aggiungere al gioco alcune nuove feature come la Brawlout TV grazie alla quale gli utenti potranno guardare in diretta e differita i match degli altri giocatori.
Di seguito vi lasciamo la Patch Notes completa:
“Brawlout TV
Watch live and recent matches from players worldwide!
Check out your own online match history and watch replays of your previous online battles.
Smarter AI
AI opponents are now able to use DI (Directional Influence), both to escape combos and to dampen the impact of otherwise fatal blows. In general they should be a little harder to combo and KO.
In Practice Mode, players can now set the training dummy to DI in a specific or random direction, DI to escape combos, or to DI for survival.
New Achievements
Tons of new achievements, which give players extra rewards to help speed up the process of acquiring pinatas.
Mastery Skins
We’ve added two special cosmetics for each character that will unlock when players reach Mastery Levels 10 and 15 with them.
Exclusive character gear items
Special cosmetics have been added that are obtainable by redeeming codes given out during special events.
New Taunt Emotes!
Special credit to Hellphy and Nova for providing some of the first community-created emotes!
Fixes
Heavy optimizations to get rid of the ‘frame stutters’ reported by players.
Online matchmaking improvements, for smoother online 1v1 matches
Added region locks, so players from different continents won’t join the same session.
Added initial tests for ping between players on the “accept match” prompt, with a connection quality indicator to show players what kind of connection they can expect before accepting a match.
Short hop improvements
It’ll be easier to perform short hops, as the input window has been extended to 4 frames for the entire cast.